From corleyj@helium.Gas.UUG.Arizona.EDU Thu Jul 14 12:37:05 EDT 1994 From: corleyj@helium.Gas.UUG.Arizona.EDU (Jason D Corley ) Subject: Jason's Stupid LARP Tricks: The Toreador Date: 13 Jul 1994 17:59:57 GMT There is no change, only a change in the microphone. =============================================================== 1. The Sneer. Practice it. Learn it. Love it. Cherish it. Unleash it on people who deserve it. A good sneer is more powerful than a hundred angry words. As an example, we had a Ventrue in our local LARP group who had natural sneering talent. Why she didn't choose to play a Toreador, I'll never know. Even Malkavians (who, remember, have immunity to Status as their advantage...) would get all antsy if she looked like she was about to sneer I personally got a _really_ withering one over something I babbled. Made me feel like I was bout two inches tall and shrinking fast. 2. Consider carefully your arrival, attendance and entry to social events. Remember, by attending a socially-oriented event, you are making that event from a loser party to something great. Hence, your entry, the point at which the party changes from dumb to cool, is very important. Make sure your host is properly grateful. 3. How To Be An Artist If You Ain't: This is a toughie...and probably the reason there's so many Poseur LARP Toreadors. Not that there's anything bad about that... they're necessary too... a) Steal Brazenly. For painters and other visual artists, libraries often stock really big expensive art books that also include preliminary sketches of particular artists. Pick a work that is fairly obscure and as cool as you want and trace the sketch onto your note pad. That way when anyone asks what you're working on, you have something to show them. Writers and poets have it pretty easy---poets best of all. Get a really obscure work and just change the name. (For courtesy's sake, you might want to announce to people where you're stealing it from out-of-character afterwards.) People playing poets who have no poetic talent shouldn't feel too abashed about writing really bad poetry. Vampire players are notorious for having no taste at all in poetry...you'll probably impress the heck out of 'em. Musicians have it pretty tough. I can't think of anything right offhand except some quick out-of-character announcements, or obscure recordings. b) _Don't_ press your work on people, though, unless of course you're a total asshole. (A Toreador asshole? That'd be a change...) 4. Entrance on your own. Don't wait for a GM to tell you to. Just do it. If someone is particularly good-looking or moves in a particularly attractive way, or speaks in a particularly musical way, just...go. It helps to have a good idea of what your character considers beautiful. But of course, if you don't have that, then this might help you develop it. **************************************************************************** "Generally, things have gone about as far as they can possibly go when things have got about as bad as they can reasonably get."--Tom Stoppard Jason D. Corley (aka corleyj@gas.uug.arizona.edu) is a fugitive from Reality